Week 4 - Recalculating approach
This one is going to be a bit longer than the previous ones.
After harsh critique has reached us about the state of our game and in what state it should be, we have decided to turn some things around.
This includes the art, explanations to our game and more on the background. The bottom line to this statement is that we aren't the best explainers of our project.
So, let's start with what's new!
-We remade the entire art bible! Our new and improved art will help guide us and newcomers to what we're up to, including pictures and a guide at the end on how to model.
-We have made an Art Asset List, containing our base of needed assets.
-Techbible has been updated (slightly)
-We are working on the game's mechanics. We're planning to remove as much randomness as possible, unlike what we thought at first (which is that using stumps would instead trigger a random component). This should feel better to play. We're also adding a layout over the pieces so you know what you're accessing at all times.
-There is now Health and boosting as well! Try it out in our newest build, to be found on our front page at midnight.
Get POLYBUSTED!
POLYBUSTED!
Smash fighterbots to bits & fight your way in the arena against your friends!
More posts
- The final stretchMay 19, 2020
- Week 11 - AudioMay 13, 2020
- Week 10 - Finally, more!May 05, 2020
- Week 9 - One month leftApr 29, 2020
- Week 8 - After EasterApr 22, 2020
- Week 7 - Pick em upMar 31, 2020
- Week 6 - Melee in the ArenaMar 24, 2020
- Week 5 - Start ProductionMar 18, 2020
- - Week 3 - Of DevelopmentMar 04, 2020
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