Week 4 - Recalculating approach


This one is going to be a bit longer than the previous ones.

After harsh critique has reached us about the state of our game and in what state it should be, we have decided to turn some things around.

This includes the art, explanations to our game and more on the background. The bottom line to this statement is that we aren't the best explainers of our project.

So, let's start with what's new!

-We remade the entire art bible! Our new and improved art will help guide us and newcomers to what we're up to, including pictures and a guide at the end on how to model.

Page 02 of our Art Bible, taken before spellcheck but after team revision

-We have made an Art Asset List, containing our base of needed assets.

A piece of our Art Asset List

-Techbible has been updated (slightly)

-We are working on the  game's mechanics. We're planning to remove as much randomness as possible, unlike what we thought at first (which is that using stumps would instead trigger a random component). This should feel better to play. We're also adding a layout over the pieces so you know what you're accessing at all times.

-There is now Health and boosting as well! Try it out in our newest build, to be found on our front page at midnight.



Get POLYBUSTED!

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