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Devlog
Submission to DAE Game Projects 2020
POLYBUSTED!
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Devlog
The final stretch
May 19, 2020
by
ConfusingBadger
Hello. You know me, I don't know you. That's fine. Welcome to the last devlog of Polybusted! I am honored to write this, because I never thought I'd make it this far. From week 3, the very first week...
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Week 11 - Audio
May 13, 2020
by
ConfusingBadger
Welcome to the last reaches of Polybusted! There is sadly only going to be one last Devlog after this one. That's right, the time is drawing near for this game to be finished, and for us to let go of...
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Week 10 - Finally, more!
May 05, 2020
by
ConfusingBadger
Hello everyone, Welcome to Week 10! Yes, you read that right, there is more to this game than just bashing faces. We have updated the art, first and foremost, with stuff such as a new Health Bar. This...
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Week 9 - One month left
April 29, 2020
by
ConfusingBadger
Hello! Welcome to Week 9 of our little project we got going here. First and foremost, in this week, I'll be talking more about minor changes that do have effect on gameplay, and some major changes to...
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Week 8 - After Easter
April 22, 2020
by
ConfusingBadger
Welcome to Week 8 of our devlogs. We have taken the Easter vacation off, but that doesn't mean content has been staying still. We just didn't work on the game as a major point in our time, and thus al...
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Week 7 - Pick em up
March 31, 2020
by
ConfusingBadger
#week 7
Welcome again! Week 7 has some exciting news for all of us. The most important one is a drastic change in gameplay. We have decided to change the way components work, in that, instead of upgrading com...
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Week 6 - Melee in the Arena
March 24, 2020
by
ConfusingBadger
1
Welcome, ladies and gentlemen, to week 6. I write to you today about some exciting news. Components! The main part of this game is to customize your fighting style as a robot pilot, and this can't be...
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Week 5 - Start Production
March 18, 2020
by
Tom Legrand
Hello hello, welcome again to another devlog! Our project has been greenlit to continue working on! From now, we have to reset our build to build it back up as efficiently as possible, and the art dep...
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Week 4 - Recalculating approach
March 10, 2020
by
ConfusingBadger
1
This one is going to be a bit longer than the previous ones. After harsh critique has reached us about the state of our game and in what state it should be, we have decided to turn some things around...
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- Week 3 - Of Development
March 04, 2020
by
Kairoz
- Week 03 - Summarized: - We smoothed out a lot of funky prototyping messiness, but there is still lots to go. We are however starting to see the game grow into something we all want to support...
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