Week 10 - Finally, more!


Hello everyone,

Welcome to Week 10!

Yes, you read that right, there is more to this game than just bashing faces.

We have updated the art, first and foremost, with stuff such as a new Health Bar.


This will equally keep track of how well you can slam and fight your way out, but in style!

Additionally, you're no longer fighting in a gray, sad arena.


The arena has been fully textured. This should have happened earlier, for your sake as players and our sake as creators, since this is quite a large proportion of our game, after all.

Furthermore, there is a bit of an update to the round prep screen that will surprise you pleasantly:


You see that number at the bottom under "Amount of Rounds"? That's correct, there's finally multiple rounds to go through if you so desire, up to a max of 6 rounds!

And last but not least, the addition of one last screen to our game.


This screen will get updated in the coming weeks, but here we are.

The end game screen! Finally you can embrace victory and claim yourself as the superior Polybuster over all your weak, puny and insignificant friends who can't mash buttons as hard as you can!

And last but not least, there are now two other components in the ring, the Grinder and the Forcefield! That's right, after weeks of work and promises, there's finally deliverance, as we have implemented the shortest-ranged weapon we had planned yet and another utility item. Try them out in our latest build, and tell us what you think.

That's all for this week. I hope you'll stay tuned, and see you later!

Group 6, Over and out!

Files

Build_04.zip 28 MB
May 05, 2020

Get POLYBUSTED!

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