Week 7 - Pick em up
Welcome again!
Week 7 has some exciting news for all of us.
The most important one is a drastic change in gameplay.
We have decided to change the way components work, in that, instead of upgrading components, we'll instead scatter components on the field, which can be picked up and used once. After that, the components are dropped, and suffer a 5-second waiting time before the component can be picked up again.
This is a healthy change for the game, because now we have a mechanic that we can work on with certainty, unlike the editor we had in our minds before.
Furthermore, there are some model changes and a shader update!
This will give our game the feel we want it to give: a comic book-esque, wacky, 2D vibe that we always imagined with robot combat, with influences taken from Persona and Lethal League Blaze.
To further enforce this feeling of wacky, we're also introducing a few new things, things that we are working on.
Such as the Fist.
The fist will be an upcoming Hazard in the arena. Definitely on the wackier side, this fist will (in intervals) slam down and force players to drop their components. Better be dodgy!
Whilst we are on the topic of Hazards, these will be dangers the players have to avoid whilst trying to ram each other to death. One of these is the Fist, but there are 2 other hazards that are up and coming. We'll keep you posted on that one as soon as it is applicable.
Thank you very much for tuning in for this week's POLYBUSTED's devlog, until next time!
The PolyBusted team
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More posts
- The final stretchMay 19, 2020
- Week 11 - AudioMay 13, 2020
- Week 10 - Finally, more!May 05, 2020
- Week 9 - One month leftApr 29, 2020
- Week 8 - After EasterApr 22, 2020
- Week 6 - Melee in the ArenaMar 24, 2020
- Week 5 - Start ProductionMar 18, 2020
- Week 4 - Recalculating approachMar 10, 2020
- - Week 3 - Of DevelopmentMar 04, 2020
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